AI Insights · Timothy · July 2024
Top 5 Character Collection Games in Hungary: Q2 2024 Performance
An overview of the downloads, revenue, and active user trends for the top 5 character collection games on a unified platform in Hungary during Q2 2024.
In the second quarter of 2024, character collection games in Hungary showed varying trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at the performance of the top 5 games in this category.
Squad Busters, a recent entrant from Supercell, saw significant growth post its late-May release. Downloads surged to approximately 96K in the week of May 27, followed by a steady decline to around 7.9K by the end of June. Revenue peaked at about $14.3K in the first week of June before tapering off to roughly $6.2K towards the end of the quarter. Weekly active users mirrored these trends, starting at about 70.2K and declining to around 14.6K.
Brawl Stars, another title from Supercell, maintained a robust revenue stream, peaking at $124K in the last week of April and stabilizing around $91K by late June. Downloads fluctuated between 11.7K and 7.1K weekly, while active users saw a decline from approximately 675K to 579K throughout the quarter.
Subway Surfers by Sybo Games ApS demonstrated consistent performance with modest revenue, peaking at $219 in early April and stabilizing around $138 by June end. Downloads varied, starting at 5.7K and rising to 6.5K in the last week of June. Weekly active users showed a slight increase from around 127K to 128K over the quarter.
Last War:Survival from FirstFun experienced steady revenue growth, reaching about $22.7K in mid-June before settling at $12.5K by the quarter's end. Downloads remained relatively stable, fluctuating between 4.9K and 4.5K. Active users saw a gradual increase from approximately 12.4K to 16.5K.
EA SPORTS FC™: UEFA EURO 2024™ by Electronic Arts maintained steady revenue, peaking at around $27.1K in early June and ending the quarter at $18K. Downloads increased from 2.5K in early April to 5.5K by late June. Active users showed a consistent rise from approximately 66.6K to 73.9K.
For more detailed insights and data on these games, visit Sensor Tower.